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1. March release - New Camera Feedback - in EVE Information Portal [original thread]
I'll filed a bug report on the test server. I wasn't really sure whether to put it under graphics or UI, so it's under UI.
- by Tyranis Marcus - at 2016.04.14 18:18:42
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2. March release - New Camera Feedback - in EVE Information Portal [original thread]
I'm having a problem on the test server with Dynamic Center Offset. I'm in a Deimos orbiting an Abaddon with the camera tracking the Abaddon. My orbit path takes me directly above and below the Abaddon. When I cross those points, and my camera is...
- by Tyranis Marcus - at 2016.04.14 18:05:13
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3. March release - New Camera Feedback - in EVE Information Portal [original thread]
CCP Turtlepower wrote: Ecrir Twy'Lar wrote: CCP Turtlepower wrote: If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at ...
- by Tyranis Marcus - at 2016.04.07 14:38:07
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4. March release - New Camera Feedback - in EVE Information Portal [original thread]
When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target. I have all the options in Display & Graphics unchecked. Sometime...
- by Tyranis Marcus - at 2016.04.05 18:33:08
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5. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Niko Lorenzio wrote: From the winter Summit Minutes: CSM Attendees G求 Sugar Kyle G求 Corbexx G求 Gorski Car G求 Jayne Fillon G求 Chance Ravinne G求 Steve Ronuken Remote Attendees G求 Cagali Cagali G求 Endie G求 Mike Azariah G求 Sort Dragon ...
- by Tyranis Marcus - at 2016.03.10 07:24:42
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6. Announcement:March release - General feedback - in EVE Information Portal [original thread]
Hawke Frost wrote: If I wanted iOS graphics and animations with terrible gong sounds I'd play an iOS game, it's annoying and completely different from the normal EVE design language (and that had better not change to this). Also it feels as if ...
- by Tyranis Marcus - at 2016.03.09 21:09:34
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7. Announcement:March release - General feedback - in EVE Information Portal [original thread]
I can't wait to play with all these new and rebalanced modules! Interesting looking set of changes this time. Looks like Fozzie did some really cool work. The stasis grappler will make my life more dangerous, but that's interesting, too! I'm go...
- by Tyranis Marcus - at 2016.03.09 20:34:17
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8. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Akrasjel Lanate wrote: Tyranis Marcus wrote: Marcus Tedric wrote: Tyranis Marcus wrote: So it sounds like fuel block costs will be going up with the stront addition, so the current poses will become more expensive to operate. Will the ...
- by Tyranis Marcus - at 2016.03.06 16:15:27
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9. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Dracvlad wrote: Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional...
- by Tyranis Marcus - at 2016.02.26 18:49:02
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10. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Thank you for adding toggle for camera tracking, and for improving dscan. Trying out the new camera today, again. Sometimes the movements seem odd and I want to counter them with my mouse to get a better view. One example was going into warp just ...
- by Tyranis Marcus - at 2016.02.20 15:41:26
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11. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
Marcus Tedric wrote: Tyranis Marcus wrote: So it sounds like fuel block costs will be going up with the stront addition, so the current poses will become more expensive to operate. Will the fuel consumption on those be reduced to compensate?...
- by Tyranis Marcus - at 2016.02.20 05:08:37
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12. Sticky:Dev blog: Structure fitting in the EVE: Citadel Expansion - in EVE Information Portal [original thread]
So it sounds like fuel block costs will be going up with the stront addition, so the current poses will become more expensive to operate. Will the fuel consumption on those be reduced to compensate? Also, will it be possible for a weapon operator...
- by Tyranis Marcus - at 2016.02.13 15:27:15
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13. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
The new cameras are ****. Things don't work as described. The C key now does nothing at all for me. The orbit camera breaks easily, and I have to turn the new camera off and back on to get a recognizable view of anything back. With 8 wardecs going...
- by Tyranis Marcus - at 2016.02.13 15:02:45
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14. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Good news on removing in-combat refitting. Instead of basing it on the weapons timer, how about the limited engagement timer? One minute after deaggressing isn't really long enough. It would still be done in combat a lot. Five minutes isn't unreas...
- by Tyranis Marcus - at 2016.02.13 12:40:57
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15. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Automated defenses may not fend off a properly sized attacking fleet, but pos's do get some great comedy kills. Plus, if you're going to kill someone on a pos solo or with a small group, you need to at least somewhat know what you're doing. Those ...
- by Tyranis Marcus - at 2016.01.19 14:41:38
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16. Sticky:Damage profiles by ship group and weapon type in 2015 - in EVE Information Portal [original thread]
This chart is proof that CCP has been taken over by a Rothschild conspiracy to ruin our eyesight. :(
- by Tyranis Marcus - at 2016.01.01 01:23:25
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17. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Also speaking of which, thank you so much for the options that are in the scanning map! Being able to turn off the display of the probes themselves in the map is freaking great!
- by Tyranis Marcus - at 2015.12.30 11:33:55
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18. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
I already wish I had worded some of that a little differently. I don't mean to be TOO harsh about the 'elegant' thing. (I've just been a little frustrated with the it at times.) I can definitely see the allure and satisfaction to designing somethi...
- by Tyranis Marcus - at 2015.12.30 11:30:56
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19. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Soltys wrote: ... But then again, they seem to want to have as little customization as possible now. This is a huge problem, too. You see this idea of 'an elegant solution' being mentioned on the forums. That whole concept is so antithe...
- by Tyranis Marcus - at 2015.12.30 11:22:29
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20. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
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- by Tyranis Marcus - at 2015.12.24 23:41:56
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